Strength decides smash depth
Sportskeeda's beginner guide reports that the Strength stat decides how deep your smash goes, and that the shop on the left side of the screen carries the Strength upgrade category.
Source: Publisher guides
There is no team system to configure — the planable squad in this game is your brainrot lineup plus your stat build. This page gives both a role doctrine and worked examples.
A working setup fills four roles, whatever the game calls them: an anchor earner (your top displayed income — the number everything else is judged against), a mutated carrier (one Gold-to-Rainbow brainrot, worth 2x–6x a plain one per the two publisher guides), a flex slot (the newest drop, evaluated against your weakest earner before it replaces anything), and your stat build (pull-up bars and Strength in the left-side shop, which decide climb speed and smash depth). No public rarity table exists for this game, so displayed income and mutation status — both visible on your own screen — are the only ranking inputs that are real.
Compiled from the official description and the publisher guides, checked 2026-10-06.
Sportskeeda's beginner guide reports that the Strength stat decides how deep your smash goes, and that the shop on the left side of the screen carries the Strength upgrade category.
Source: Publisher guides
The same guide's first tip is to upgrade your pull-up bars early — climbing speed is the bottleneck for every later run, because height feeds luck.
Source: Publisher guides
Aim for a higher climb each run: the official description ties height to bigger luck, and higher luck improves the odds of rarer brainrots and mutations per the publisher guides.
Source: Official + publisher guides
Money unlocks better lucky blocks (official description). Spending income on the next block, rather than hoarding it, compounds luck on every later drop.
Source: Official
Collected brainrots earn money continuously (official description). Compare a new reward's displayed income against your weakest current earner before replacing it — the site's run planner turns that comparison into a checklist.
Source: Official
Each example names its goal, its checklist, and the documented fact it leans on.
Everything else numeric stays unclaimed on this site.
Deltia's Gaming + Pro Game Guides · checked 2026-10-06
| Mutation | Value multiplier | Notes |
|---|---|---|
| Gold | 2x | Standard pool |
| Diamond | 3x | Standard pool |
| Galaxy | 4x | Standard pool |
| Lava | 5x | Standard pool |
| Rainbow | 6x | Standard pool |
| Hacker | Not published (TBA) | Hacker Event only; multiplier unpublished |
Roblox games API · checked 2026-10-06
Five-player servers mean the tower is effectively yours — other players do not contest your drops in any documented way.
No squad or team system is documented for this game — servers hold five players and the official description describes a solo loop: climb, drop, smash, collect, earn, unlock. The squad worth planning is yours alone: which brainrots you keep (your lineup), how you spend upgrade money (your stat build), and what each run is for (your checklist).
Three slots matter: your highest earner (protect it — never sell or overwrite it casually), your best-mutated earner (Gold 2x through Rainbow 6x per the publisher guides, one mutation per brainrot), and your flex slot for a new drop to be evaluated against your weakest current earner. Everything below your weakest earner is replace-on-sight.
Sportskeeda's beginner guide ranks it: pull-up bars first (climbing speed gates every run), then the Strength line (it decides how deep your smash goes), then the better-block unlocks as soon as you can afford the next one — the official description says money's job is unlocking better lucky blocks.
The squad planner (this page) decides what you own and build — your standing setup. The run planner (/calculator) decides what a single session is for — goal, stage, risk style, and time turned into a checklist. Use this page when your setup changed; use the run planner at the start of every session.
Each session's goal, risk style, and checklist.
The income math behind every keep-or-replace call.
Stat-build doctrine and what is undocumented about brainrots.
Which unlock the squad is funding.
Role-first priorities while exact ranks stay unpublished.
The full multiplier table and its sources.