Gold
2xMultiply a brainrot's sale value and earning rate; first of the five standard mutations.
This page lists every item family the game actually confirms, the one reward modifier with published numbers, and an explicit register of the catalogs that do not exist.
The official description is the complete public item list: lucky blocks you smash, brainrots you collect and put to work, money they generate, and better lucky blocks the money unlocks — plus a backpack system credited to @WinnersTakesAll in the same description. The only published numbers in the reward system are the mutation multipliers (2x to 6x, reported by two publisher guides): a mutation multiplies both a brainrot's earning rate and its sale value, one per brainrot. Everything more specific — block names and prices, brainrot catalogs, drop odds, backpack limits, code rewards — has never been published for this exact game, and this page will not invent them.
Status per family, with the source that carries it. Checked 2026-10-06.
| Item / reward | What is documented | Source | Unpublished details |
|---|---|---|---|
| Lucky blocks | Smashed after a climb to release a reward; better versions unlock with money | Official description | Names, prices, unlock order, block tiers |
| Brainrots | The reward inside a block; earns money continuously; carried in the backpack | Official description | Names, rarities, odds, per-brainrot income, sell values |
| Mutations | Gold 2x / Diamond 3x / Galaxy 4x / Lava 5x / Rainbow 6x on earning rate and sale value; Hacker during the Hacker Event | Deltia's Gaming + Pro Game Guides | Chances, visual effects, the Hacker multiplier |
| Backpack | Carries collected brainrots; credited to @WinnersTakesAll | Official description | Capacity, upgrade path, inventory rules |
| Money | The currency: generated by brainrots, spent on better blocks | Official description | Starting rate, block prices, any caps |
| Code rewards | None — no code system has ever been verified for this game | Codes-page check, 2026-10-06 | — |
One mutation per brainrot, no stacking, no removal; odds unknown, luck reported to improve them.
Multiply a brainrot's sale value and earning rate; first of the five standard mutations.
Standard mutation; reported by both publisher guides.
Standard mutation; reported by both publisher guides.
Standard mutation; reported by both publisher guides.
The strongest standard mutation — 6x a brainrot's sale value and earning rate.
Cannot roll from normal Lucky Blocks (Roonby, All Things How). Reported acquisition paths: the 'Admin Abuse' event, or the 'Guaranteed Hacker Mutations Lucky Block' sold in the in-game Store; Deltia's Gaming additionally ties it to the Hacker Event and Rolimon's listed a matching Hacker Pass, offsale. No guide publishes its multiplier — All Things How calls it the game's highest unconfirmed value; Roonby expects it to exceed Rainbow's 6x once confirmed.
Worked usage: a brainrot your screen shows earning 10,000 money per second would earn 60,000 with a Rainbow mutation (10,000 × 6). The full method is on the resource calculator page.
Four documented families: lucky blocks (the smashable, upgradeable base item), brainrots (the rewards), mutations (Gold through Rainbow, modifiers applied to brainrots), and money (the currency the whole loop runs on). The official description confirms all four; a fifth — whatever the backpack system stores or limits — is credited to @WinnersTakesAll in the description but never itemized publicly.
With money. The official description's loop ends at 'unlock better lucky blocks', and no public source publishes names, prices, or the unlock order — read the next requirement from your in-game unlock menu rather than any third-party table.
A brainrot, whose value is modified by its mutation if it has one. The documented multipliers are Gold 2x, Diamond 3x, Galaxy 4x, Lava 5x, and Rainbow 6x (reported by Deltia's Gaming and Pro Game Guides). No public source lists which brainrots exist or their odds — that catalog has never been published.
No code system has ever been verified for this game — no tracker page exists, and the official description has never mentioned codes. Any 'reward code' list you find belongs to a similarly named game. See the codes page for the full check.
Stat doctrine and the brainrot roster's honest status.
How brainrot income becomes the next block unlock.
37,813,026 visits and still no code system — the check, dated.